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- VRCHAT SKINS FOR PEOPLE WITHOUT VR MOD
- VRCHAT SKINS FOR PEOPLE WITHOUT VR MODS
- VRCHAT SKINS FOR PEOPLE WITHOUT VR CODE
"It does not solve ripping or crasher avatars. These users – often without even realizing it! – run the risk of losing their account, or having their computers become part of a larger botnet." - VRChat team "Every month, thousands of users have their accounts stolen, often due to running a modified client that is silently logging their keystrokes as well as other information. "Malicious modified clients allow users to attack and harass others, causing a huge amount of moderation issues."
VRCHAT SKINS FOR PEOPLE WITHOUT VR MODS
Since the announcement the steam page has been badly reviewed by 12k users due to the removal of mods that improved the overall games functionality, accessibility, and adaptability. The developers of VrChat, Are introducing Epic game's Easy Anti-Cheat in hopes to solve the issue of user harassment, account theft and malicious attacks caused by modded clients. Some members of the VRCMG team have also prepared a document which further explains what EAC will do and doesn't do: Whoever has made that decision at VRChat seems to be so out of touch with the community, that they don't understand how big the modding community is and that they need them. So everyone will lose their QoL features and their protection against crashers while malicious users (even without mods by just using crasher avatars) continue to roam public instances. Malicious mods will continue to exist, because they are closed source and they have the funds to buy bypasses for EAC because they make a profit off of the mods they made. We have no intent of playing the cat-and-mouse game because it just doesn't make sense. They've been ignoring year old issues that have been fixed by mods for a while.Īnd with EAC in place those mods won't be usable anymore. VRChat obviously wants to combat that minority, but this isn't the way to do it.
VRCHAT SKINS FOR PEOPLE WITHOUT VR CODE
Usually those mods also contain code from the VRCMG without disclosing that they are, but that's another story. They will buy closed-source obfuscated mods that contain malicious/toxic features. There is a minority of people that use modding just to be toxic nuisances that want to ruin others people experience in VRChat for reasons unknown. And this has been working for the past 2 years.
VRCHAT SKINS FOR PEOPLE WITHOUT VR MOD
Every mod there is inspected by trusted members of the team to make sure that no malicious or harmful code makes it out into the public. The VRCMG has always been about open-source accessible and safe-to-use mods. Mods from the VRCMG were always about fixing problems in the game, introducing Quality of Life improvements, adding new features that just aren't/weren't in the game yet and most importantly fix security vulnerabilities like specific avatar crashers or network based crashers/laggers. With that the modding community also grew a ton. Over the past 2 years the game has grown a lot thanks to the lockdowns and affordable headsets. Modding has always been against the Terms of Service of VRChat but they kind off let it slide if you weren't being a dick about it. I'm one of the mod developers for the VRCMG (VRChat Modding Group) and I want to shed some light into this situation.
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